You’re thinking about how to make this work. They require you to - the gameplay challenges and the way you’re thinking about it, they start even before the game, in the deck building phase. Of the most challenging things in Witchwood for us, from initial and final design - I can only speak to final design, but - Reno Jackson and Kazakus. GamesBeat: What’s your inspiration for building decks around odd or even cards? How long have you been trying to crack this?Īyala: Wow. Not having Baku in the format felt right because it looks strange to draft, whereas these cards, you don’t need the context of having an odd cost deck. But we didn’t include it in Arena because it feels strange to have this text that says, build around in this way, but in a format where that’s not possible. A 4-mana 4/2 divine shield was one of the C’Thun cards. Even the C’Thun cards, back when we did Old Gods, weren’t necessarily bad. It’s just that the idea of drafting a deck that’s only odd cost cards - even if this was your first pick, it feels sort of unrealistic. I think Baku itself, having a 9-mana 7/8 isn’t necessarily terrible for Arena. It’s not a coincidence, really, that these are odd cost cards, because it’s cool that they work with Baku. GamesBeat: The reason they will appear in Arena is because they’re not tied to the odd-even mechanic?Īyala: Yes. But specifically for these, not only would they be cool as one-offs, but we have so many things we’re building on that it felt like a good idea to do these two cards. Maybe I play that in my quest Warrior deck. Maybe I’d play that in whatever the new version of my Raza Priest is. What would happen if you could double the damage of your hero power? We get people thinking about that. We’re building on these two cards we’re showcasing as one of the coolest things about the expansion.īut even not including any of that, I think it would still be fine to have two of these cards that either build on something for the future, or we always just do one-off deck building challenges. We’re not only building on stuff from Knights. A lot of the Death Knight hero cards play with hero powers. The hero powers are such a core part of Hearthstone. GamesBeat: Why play with hero powers in this set?Īyala: Well, I think we would not do - Inspire was something that was basically over the course of the entire set. You’d be doing a lot of mean things to your opponent if that was true. If it was for the rest of the game, that would be a huge balance problem for us. While it’s on the board specifically, then you can use that power. GamesBeat: Is Clockwork Automaton’s power persistent? Does it continue after he’s been removed?Īyala: No, it does not. They affect your hero power and they have odd costs. Kosak: The two cards you have there, they work really well with Baku the Mooneater. We might make a card, and there might be a cool interaction with cards from Naxxramas. Sometimes we’ll make fun interactions that we think are cool in Wild. We put stuff in one set, and we keep building on it forever. Just because it’s the first expansion of the year, it doesn’t mean we’re not working with stuff we did last year. With hero power stuff specifically, I think that - it is the first expansion of this year, but we’re still building on some of the stuff we did in Knights, two expansions ago now. When you release something at the start, then you naturally have more time to build on it. GamesBeat: Is it better to introduce tinkering with hero powers at the beginning of the year, so you can continue to build on it through the Standard rotation?Īyala: I think with basically all mechanics - they might share that a bit.
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